Blackbird Interactive

Senior Software Engineer, Original Game

Blackbird Interactive · Vancouver, Canada
Vancouver, Canada Remote was $136K–$170K Closed
Applications are closed for this role. It was originally posted 2026-07-09. It’s no longer accepting applicants — see roles Blackbird Interactive is still hiring for →, or browse the live openings below.
Salary
$136K–$170K
Type
Full-time
Experience
3+ yr

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Senior Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, AI, platforms support, build and delivery pipelines and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

Build gameplay systems, including narrative, exploration and inventory.

Support artists and animators with the Metahuman pipeline.

Partner closely with designers to build high quality and fun experiences.

Integrate modern Unreal pipelines to improve efficiency and quality of the game.

Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5 , ideally in a platform-focused or systems programming role.

Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.

Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.

Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.

Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.

Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

C++
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Applications closed