Blackbird Interactive

Senior Gameplay Engineer, Original Game

Blackbird Interactive · Vancouver, Canada
Vancouver, Canada Remote was $136K–$170K Closed
Applications are closed for this role. It was originally posted 2026-07-09. It’s no longer accepting applicants — see roles Blackbird Interactive is still hiring for →, or browse the live openings below.
Salary
$136K–$170K
Type
Full-time
Experience
3+ yr

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Senior Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, AI, platforms support, build and delivery pipelines and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

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Build gameplay systems, including narrative, exploration and inventory.

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Support artists and animators with the Metahuman pipeline.

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Partner closely with designers to build high quality and fun experiences.

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Integrate modern Unreal pipelines to improve efficiency and quality of the game.

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Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
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Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5 , ideally in a platform-focused or systems programming role.

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Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.

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Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.

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Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

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Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
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Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.

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Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.

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Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

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