Blackbird Interactive

Senior / Intermediate Software Engineer

Blackbird Interactive · Vancouver, Canada
Vancouver, Canada Remote was $110K–$155K Closed
Applications are closed for this role. It was originally posted 2026-01-14. It’s no longer accepting applicants — see roles Blackbird Interactive is still hiring for →, or browse the live openings below.
Salary
$110K–$155K
Type
Full-time
Experience
4+ yr

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are building a talent pool for future Rendering Engineers (intermediate or senior) to help build and optimize a visually ambitious UE5 title. You will work across real-time rendering systems and content pipelines with a focus on Nanite, Lumen, and World Partition. Console experience (PS5, Xbox Series X|S, Switch 2) is a major bonus. This role is remote-friendly in Canada (Pacific-time overlap required).

Interested in connecting? Please submit an application, letting us know when you’re next available. From there, if your profile is a good match, we will be in touch with more information.

  • Own and evolve rendering features and performance for a UE5 project across PC and consoles.
  • Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
  • Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.
  • Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.
  • Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.
  • Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.
  • Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.
  • Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.
  • 4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience).Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.
  • Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.
  • Demonstrated experience improving performance and stability in a production environment.
  • Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.
  • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
  • Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.
  • Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.
  • Experience with World Partition and large-world streaming and HLOD pipelines.
  • Familiarity with Niagara and real-time VFX performance considerations.
  • Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).Experience building rendering or performance tooling that improves team velocity and regression detection.
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Applications closed