Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
•
Design, implement, and maintain robust CI/CD pipelines for multiple game projects, including Jenkins, TeamCity, Azure Dev Ops..
•
Build and support automated build, packaging, and deployment systems across development, testing, and release environments.
•
Develop internal tools and automation that improve productivity for engineers, artists, designers, QA, and production teams.
•
Leverage various AI tools and agents to reduce manual work.
•
Own and improve systems for crash reporting, diagnostics, telemetry, and build health monitoring.
•
Partner with IT to maintain build farms, version control integrations, artifact management, and related developer infrastructure.
•
Collaborate with game teams to understand workflow pain points and deliver scalable solutions.
•
Improve security, reliability, monitoring, and operational best practices across development infrastructure.
•
Document tools, systems, and processes to ensure they are maintainable and accessible to the wider team.
•
Worked on AAA titles in the past and are familiar with their build and automation pipelines.
•
Are experienced with modern build automation tools and orchestration systems.
•
Have strong scripting or programming skills (Python, C#, PowerShell, Bash, or similar).
•
Embrace modern development practices, including AI-assisted tooling, to improve productivity and automation.
•
Understand source control workflows (Git, Perforce, or similar), including branching and release strategies.
•
Have experience supporting Unreal Engine, Unity, or proprietary game engines.
•
Communicate well with both technical and non-technical teammates.
•
Take ownership, enjoy solving difficult problems, and continuously look for ways to improve systems.
•
Experience shipping PC and console games.
•
Experience with Unreal Engine systems, like Unreal Game Sync, Gauntlet Automation Framework, etc.
•
Familiarity with containerization and orchestration technologies such as Docker and Kubernetes.
•
Knowledge of crash reporting and analytics platforms (Backtrace, Sentry, Crashpad, Bugsplat, or similar).
•
Experience with release engineering, certification pipelines, or console platform tooling.