Amanotes Pte

Senior Game Unity Developer (Playable Ads) -

Amanotes Pte · Ho Chi Minh City, Vietnam
Ho Chi Minh City, Vietnam Posted 2026-08-31
Type
Full-time
Experience
5+ yr

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  • By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the “Consent Notice for Personal Data Processing” carefully before submitting your application.
  • Thank you for your interest in joining Amanotes.

About Amanotes

We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.

Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.

As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.

What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:

🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.

🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.

🧘 We believe in work-life harmony — your rhythm matters here.

🏆 We recognize and reward impact, with competitive benefits and clear development paths.

Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.

Amanotes – Where Everyone Can Music.

How To Apply?

Click the button or contact us at [email protected].

  • Amanotes is seeking a Senior Game Developer (Playable Ads) who can provide users with an engaging and interactive gameplay experience. Playable ads are designed to be opt-in, true to the nature of the game, and provide users with an immersive and enjoyable ad experience.
  • In this role, you will be responsible for converting existing games into playable games. To be successful, you will need to create a compelling gaming demo experience that appeals to a broad audience.

Explore and expand playable ad development beyond Unity/Luna by evaluating and implementing web-based approaches such as Cocos Creator, Phaser or PixiJS with TypeScript/JavaScript.

Design reusable, modular and data-driven playable templates that support rapid asset, level, theme and endcard customization without rewriting core gameplay logic.

Build automation-ready workflows for asset replacement, level/config generation, batch variant creation, build packaging, preview generation and technical QA across playable ad networks.

Develop and maintain lightweight HTML5 playable builds using web tooling such as Node.js/npm and Webpack, Vite or equivalent bundlers, while optimizing asset size, runtime performance and responsive behavior.

Integrate lifecycle, CTA and custom tracking events for A/B testing, and troubleshoot platform, SDK and ad-network-specific issues.

Lead technical explorations, code reviews and documentation standards, and mentor other playable developers on multi-stack development, performance optimization and automation.
Experience:

Advanced experience with Unity/C# and Luna or a comparable playable ads production workflow.

Strong experience with at least one web game/playable framework, such as Cocos Creator, Phaser or PixiJS, using TypeScript and/or JavaScript.

Solid understanding of HTML5, CSS responsive layout, Canvas/WebGL, mobile browser behavior, touch input and device orientation.

Experience with Node.js/npm, Webpack, Vite or equivalent tooling for bundling and shipping lightweight HTML5 builds.

Experience designing reusable templates and data/config-driven gameplay systems for rapid iteration and variant production.

Experience building automation or internal tools for asset processing, level/config generation, batch builds, technical validation, QA or publishing workflows.

Strong knowledge of performance and build-size optimization, including image/audio compression, texture atlases, minification and runtime profiling.

Experience integrating SDKs, CTA/lifecycle events, analytics or ad-network-specific requirements is highly valued.

Able to use Python, JavaScript/TypeScript or shell scripting to automate repetitive development and production tasks.

Strong plus: PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, SALA/Snapbeat or similar automation systems.

Soft skills:

  • We are looking for a teammate who is hardworking, collaborative, and passionate about games .
  • Naturally curious and always looking for new ways to solve problems .
  • Enjoy working in a  fast-paced environment and are able to learn quickly .
  • Ambitious and always seeking opportunities to grow and improve .

At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:

  • Competitive salary upon experience
  • 13th month salary
  • Annual Performance Bonus
  • Game Incentive
  • Flexible working time
  • Personal learning and well-being budget
  • Team-building budget
  • Lunch and parking allowance
  • Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...)
  • Engaging music events: Music Night, Amasing Night, Music schools…
  • Employee Assistance Program to support mental health & well-being
  • 12 days of paid annual leave, plus 10 days of paid sick leave
  • 12 days working from home per year
  • Attractive relocation package (for several positions)
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