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Real product, real stakes, real players. ClubWPT Gold is a live, real-money (sweepstakes) poker + casino platform under the WPT brand — not a prototype. Your code ships to players multi-tabling for real prizes.
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Genuinely hard engineering. Real-time table state, multi-tabling performance, client perf budgets across desktop (Electron) and mobile, provably-fair gameplay, and an event pipeline doing live hand analytics. This is netcode and low-latency systems work, not CRUD.
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Greenfield leverage. We're mid-way through decoupling our platform into clean, independently-shippable services and a new back-office — so a senior engineer has room to set patterns, not just fill tickets.
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Small US team, high ownership. You'll be one of a handful of senior full-stack engineers on Home. Scope is wide, decisions are yours to make, and impact is visible from day one.
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Poker DNA welcome. If you play, you'll shape a product you understand better than most engineers ever could.
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Ship end-to-end features spanning the Unity/C# client and backend game services — from table UX and mini-games to the APIs and real-time state behind them.
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Improve client performance and stability for multi-tabling on desktop and mobile (memory, frame budget, thermals, reconnect/resync).
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Design and evolve real-time, low-latency services for gameplay: table state, matchmaking, tournament flows, wallet/ledger, and event streaming.
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Partner on fairness, integrity, and anti-cheat — RNG correctness, hand-history accuracy, and the analytics pipeline that watches for anomalies.
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Build for a regulated, real-money context: work cleanly alongside payments, KYC, and geo-compliance systems without letting that complexity leak into gameplay.
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Raise the engineering bar: reviews, testing, observability, and on-call for the surfaces you own.
Must-haves
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5+ years building and shipping production software; senior-level ownership of non-trivial systems.
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Real full-stack range: strong in a client stack and in backend services (you don't need both to be Unity/C#, but you must be able to go deep on the client and the server).
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Hands-on with C# and/or Unity , or a track record that makes picking them up fast credible (strong C++/game-client, graphics, or real-time systems background).
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Experience with real-time / low-latency or high-concurrency systems (multiplayer netcode, streaming, matchmaking, trading, or similar).
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Comfort operating what you build: testing, observability, incident response.
Nice-to-haves
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Domain: poker, casino, social-casino, or real-money / iGaming / sweepstakes experience.
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Live-ops / games-as-a-service: shipping to a live audience with feature flags, staged rollouts, and A/B testing.
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Client depth: Unity performance profiling, memory/thermal optimization, or Electron desktop packaging.
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Real-time systems: multiplayer netcode, matchmaking, or state sync at scale.
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Data / eventing: Kafka / Kinesis pipelines; hand-history, telemetry, or analytics work.
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Infra / CD: Kubernetes, ArgoCD, Jenkins.
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Regulated domain: payments (PSP routing), KYC, geo-compliance, or fraud/integrity systems.
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You're a poker player.