Amanotes Pte

[UPLIVE Company] LEVEL DESIGNER

Amanotes Pte · Ho Chi Minh City, Vietnam
Ho Chi Minh City, Vietnam Closed
Applications are closed for this role. It was originally posted 2026-05-13. It’s no longer accepting applicants — see roles Amanotes Pte is still hiring for →, or browse the live openings below.
Type
Full-time

ABOUT US
UPLIVE, a subsidiary of Amanotes, is on a mission of “Uplifting everyone’s life through games and apps.”
We’re redefining how digital experiences can create meaningful, positive impact in everyday life.
Our culture is built on Extreme Ownership, Relentless Learning — creating an environment where ambitious individuals are empowered to grow, innovate, and make real impact at scale.
Discover more:https://uplive.zone/

How To Apply
Click the button or contact us at [email protected]

We’re looking for a LEVEL DESIGNER (MUSIC GAME) to own the design of music-driven gameplay across our rhythm and music game portfolio — from song-level mechanics and charting to the audio-visual feel a player gets in every tap. This is a game design role, not a music production role: your job is to convert music as the raw material into great level design, not to compose music. Your work will directly drive player retention, engagement, and how Uplive’s music games stand out in a competitive global market.
Song List Optimization

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Curate and optimize song lists across multiple games and markets — research music trends, form clear hypotheses for each song you add, and use performance data to keep the library fresh and converting.

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Collaborate with the Product Owner to plan and promote songs via LiveOps events that drive engagement spikes and reinforce the live calendar.

Level Designer

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Design level mechanics and charting for each song — translate musical structure into gameplay, and tune difficulty curves, drop points, and revive moments to maximize player engagement.

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Drive playtesting and data-led iteration — run structured playtests, analyze level-design metrics (drop-off, revive rate, completion, satisfaction), and ship measurable improvements game-over-game.

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Collaborate with artists to define the visual theme of each level/song — own the creative direction so audio, mechanics, and visuals feel like one coherent experience for the player.

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Produce sound effects, and ensure all in-game audio meets quality and device-playback standards.
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Music literacy applied to gameplay: strong grasp of music theory, genres, and song structure, with proven ability to break a song into beats, sections, and mechanic moments that map cleanly to gameplay.

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Basic understanding of game design principles, rhythm game mechanics.

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Music production proficiency in at least one DAW (FL Studio, Cubase, Ableton, REAPER) - able to cut, edit tracks for game integration. Basic MIDI signal output understanding.

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Data fluency: independently reads level-design performance data (drop-off, revive rate, completion, retention), interprets correlations, and translates findings into concrete design changes.

Nice-to-have:

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Portfolio of shipped rhythm/music games (App Store / Play Store links preferred).

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Playing a musical instrument — gives you a faster instinct for charting and structure.

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