Amanotes Pte

Head of Product

Amanotes Pte · Ho Chi Minh City, Vietnam
Ho Chi Minh City, Vietnam Posted 2026-08-01
Type
Full-time
Experience
8+ yr

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About Amanotes

We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.

Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.

As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.

What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:

🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.

🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.

🧘 We believe in work-life harmony — your rhythm matters here.

🏆 We recognize and reward impact, with competitive benefits and clear development paths.

Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.

Amanotes – Where Everyone Can Music.

How To Apply?

Click the button or contact us at [email protected].

Amanotes Game COE (Center of Excellence) is the craft engine of Amanotes' Games Division. It gathers >30 specialists across five teams — Game Design, Art, Music, QC, and Game Solutions — serving every game unit from New Games to LiveOps. As Head of Product, you own this COE end to end: its strategy, its people, and its output quality. Your mission is to turn five specialist teams into one production system that raises the craft bar of every Amanotes title, while scaling AI-powered tooling so games ship faster and better.

Define the COE strategy, operating model, and capability roadmap aligned with the Games Division strategy

Lead five team leads and 32 specialists across Game Design, Art, Music, QC, and Game Solutions

Allocate COE capacity across New Games and LiveOps demand, with clear service commitments

Own the craft quality bar for game design, art, and music across the whole game portfolio

Direct the QC function for both LiveOps and New Games to safeguard every release

Drive the Game Solutions roadmap and production tooling

Build the COE talent pipeline through hiring, coaching, performance management, and succession planning for team leads

Report COE performance, capability progress, and resourcing plans to the Game Director

Bachelor's degree in Game Design, Computer Science, Business, or a related field

Have 8+ years in mobile games, including 3+ years leading multi-discipline production or product teams

Master the F2P mobile production pipeline across design, art, audio, and quality assurance

Proven record of building shared-service or platform teams that serve multiple game units

Practical experience applying generative AI to game content production at scale

Soft skills

Influence senior stakeholders and align teams across divisions

Coach and grow experienced team leads

Communicate decisions clearly, backed by data

Experienced in music or casual mobile games

Familiar with studio management or external development (outsourcing) operations
At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:

  • Competitive salary upon experience
  • 13th month salary
  • Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
  • Flexible working time.
  • Personal learning and well-being budget
  • Team-building budget
  • Lunch and parking allowance
  • Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
  • Engaging music events: Music Night, Amasing Night, Music schools…
  • Employee Assistance Program to support mental health & well-being.
  • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
  • 12 days working from home per year.
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