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Absurd Ventures

Principal / Lead Gameplay Designer

Santa Monica, CA $145K–$180K Posted 2026-05-11
Salary
$145K–$180K
Type
Full-time
Experience
5+ yr
Source
Greenhouse
Summary  
We are seeking a Principal / Lead  Gameplay Designer  to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel.  
Core Responsibilities  


• Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team.  

• Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems.  

• Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship.  

• Author and maintain design documentation, ensuring clarity and alignment across departments.  

• Analyze playtest data and player feedback to continuously refine and balance combat systems.  

• Own combat encounters and pacing in collaboration with level and narrative design teams.  

• Establish metrics and best practices for environment and encounter design to support optimal gameplay.  

• Mentor junior designers and contribute to the evolution of team processes and best practices.  

• Maintain high standards for quality, responsiveness, and fun across all combat elements.  

Core Qualifications  


• 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat.  

• Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior.  

• High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools.  

• Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.).  

• Excellent communication, collaboration, and documentation skills.  

• Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes.  

Plus If...  


• Experience designing melee combat systems, ranged combat, or hybrid mechanics.  

• Background working on open-world or sandbox games.  

• Experience planning player skill and progression systems.  

• Knowledge of cinematic combat presentation and camera work.  

• Experience working with motion capture and/or animation pipelines.  

Description  


• Full-time job with benefits.  

• Role is on-site in Santa Monica, CA.  

• Office is located near downtown Santa Monica – near metro and freeway.  

The base pay range for this position is $145,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matc hing  to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Absurd Ventures is hiring for the principal / lead gameplay designer role. NewJob aggregates active openings directly from Absurd Ventures's applicant tracking system, so this listing is current. More jobs at Absurd Ventures →
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